![]() preferences.ini) or things in folders you want to keep (ex: edited additionalClasses.txt file). If you've used the previous version, you may have settings (e.g. Until then, I recommend sticking to S4S's support for it (which probably means setting File Format Preference to Sims 4 Studio and using it as your package editor, unless you want to switch back and forth between package editors just for SimData). Maybe someday in the list of a million and one other things, I'll see if I can do some kind of SimData translation through SHAM. ![]() Velocitygrass's tool is outdated in subtle ways and despite my stubborn desire to keep using it born out of a habitual workflow, I keep running into edge cases where having a binary SimData file up to date means it won't load in velocitygrass's tool, which defeats the point of editing it through that tool. I recommend using S4S's SimData as XML and adding it into a package through there for it to be translated back to binary. Some of the templates I include come from what S4S extracts (SimData translated into XML) and some are in binary form (.data), which can be read by velocitygrass's tool. Latest: v1.2, hotfix: Fixed issue with Find and Replace Dialog where replace all button greedily took focus from enter key.Äownload Source Code (Simfileshare) | Download Source Code (Patreon) SimData PSA ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |